SimCity, also known as Micropolis or SimCity Classic, is a city-building simulation video game developed by Will Wright and released for a number of platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure and collect taxes for further. The 3rd download are some extra files for SimCity 3000 (Maps, Terrain Mods and all Landmark plugins) as distributed with the Inside Mac Games 7x06 CD. See also: SimCity Classic (68k), SimCity Classic, SimCity 2000 Collection. Compatibility Architecture: PPC Mac: PowerPC 200 MHz processor Mac OS 7.5.3 (or 8.1 on a G3). SimCity For Mac OS X Now Available To Download By Ben Reid August 29th, 2013 The first beta of SimCity first rolled out at the beginning of the year, and a short while ago, it was confirmed by EA that SimCity for Mac would be ready for prime time at the end of August.
SimCity 2000 |
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Developer: Maxis This game has debugging material. |
The second game in the SimCity series. In addition to improving on everything that was in the original, it adds an incredible number of new features and swaps the top-down perspective of the original for an isometric view.
- 2Revision History
Simcity Macos Mojave
Debug Menus
Among other things, the Debug menu allowed testers to invoke the special disasters not listed in the Disasters menu.
A separate, enormous menu was devoted to testing each type of newspaper article.
There's no apparent way to activate these; the relevant codes from the PC version do nothing on the Mac.
These menus were removed altogether in version 1.2.
Revision History
Title Screen
Version 1.0.
Version 1.1 added a trademark symbol and copyright date. It also lengthened the picture by 20 pixels, revealing more of the buildings.
Version 1.2 traded ™ for ®, 1993 for 1995, and a clump of pixels on the first zero for a slightly darker clump of pixels.
Changes in Version 1.1
The 1.1 patch comes with a list of its improvements, which is reproduced below:
- The budget should work properly now, transit figures should be correct (and stay that way).
- The Bulldoze Tool should always default to Bulldoze instead of whatever tool was last used. This should prevent accidental mass destruction caused by forgetting that the last bulldoze tool being used was Raise/Lower/Level Terrain.
- Airports should build correctly now (the ratio of towers to runways should be better).
- Several problems that show up with more than 7 stadiums/teams should be gone.
- Figures in the Analysis window (from the City Hall query window) should stay correct.
- Sometimes, destroying bridges would leave an un-usable shoreline tile. This should be fixed.
- Querying on certain tiles of the Forest Arcology in certain situations would report bare land, this should not happen.
- Arcologies that do not have micro-simulators attached should now affect population (populations far greater than 9.1 million should be attainable).
- There is a new button when using the query tool on a library. [That would be the 'Ruminate' button, which displays this essay by Neil Gaiman.]
- Placing highway and re-enforced bridges now charges the user correctly.
- Schools should work properly at population levels above 60,000.
- The date should now properly display above 9,999 years.
- The power graph should be more accurate.
- This Read Me file has been updated.
There's also a new quasi-ending: if the year is at least 2051, and your city has at least 301 launch arcologies, they'll take off into space and refund the money used to construct them, accompanied by a pop-up announcing that 'the exodus has begun'.
Changes in Version 1.2
Simcity 3000 Mac
The Read Me only cites three new features: PowerPC native code, support for the Urban Renewal Kit, and African Swallow Mode (which fast-forwards the game as fast as your computer can possibly go). Subtler changes included some modifications to the credits:
Versions 1.0 and 1.1 | Version 1.2 | Notes |
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The title was bumped up to registered trademark status throughout v1.2. | ||
Lewis' resume states that he 'fixed over 100 bugs, including over 20 crash bugs'. His work on this revision was honored with an easter egg: type uspa87419 (his US Parachute Association membership number) to watch a parachutist float over your city. This egg also appears in SimTown, on which Lewis was lead programmer. | ||
A Manhattan nuclear meltdown scenario was included in the Great Disasters expansion pack. | ||
Despite the curly quotes earlier, these ones are straight. | ||
'Vice' should be 'VISE'. | ||
The very last entry gained a concluding period. |
The Sim series | |
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SimCity | |
Mac OS Classic | SimCity • SimCity 2000 • SimCity 3000 |
NES | SimCity |
SNES | SimCity |
DOS | SimCity 2000 |
Windows | SimCity 2000 • SimCity 3000 (Unlimited) • SimCity 4 • SimCity (2013) |
Nintendo 64 | SimCity 2000 |
PlayStation | SimCity 2000 |
Nintendo DS | SimCity DS |
Linux | SimCity 3000 Unlimited |
The Sims | |
Windows | The Sims • The Sims 2 • The Sims 3 • The Sims 4 The Sims: Life Stories |
GameCube | The Sims • The Sims: Bustin' Out • The Sims 2 (Prototypes) • The Sims 2: Pets |
PlayStation 2 | The Sims • The Sims: Bustin' Out • The Sims 2 (Prototypes) • The Sims 2: Pets • The Sims 2: Castaway |
Xbox | The Sims • The Sims: Bustin' Out • The Sims 2 (Prototypes) |
Wii | The Sims 2: Pets • The Sims 2: Castaway • The Sims 3 |
PlayStation 3, Xbox 360 | The Sims 3 |
Game Boy Advance | The Sims 2 • The Sims 2: Pets |
PlayStation Portable | The Sims 2 • The Sims 2: Pets • The Sims 2: Castaway |
Nintendo DS | The Sims 2 • The Sims 2: Castaway • The Sims 3 |
iOS | The Sims FreePlay |
Android | The Sims FreePlay |
MySims | |
Nintendo DS | MySims • MySims Kingdom • MySims Agents |
Windows | MySims |
Wii | MySims Kingdom • MySims Racing • MySims Agents • MySims SkyHeroes |
DSiWare | MySims Camera |
PlayStation 3, Xbox 360 | MySims SkyHeroes |
Others | |
Windows | Sim Theme Park • SimCoaster |
Mac OS Classic | SimAnt • Sim Theme Park |
PlayStation | Sim Theme Park |
SNES | SimEarth: The Living Planet • SimAnt |
GameCube, PlayStation 2, Xbox | The Urbz: Sims in the City |
Simcity 4 Deluxe Edition Mac
Another massive classic has been added to Porting Kit: SimCity 4 Deluxe! This game is now playable on Mac OS Catalina 10.15.x! Many requests has been done for this game, and today is the day :) Get on GOG.com and use the install instructions below:
Basic Portingkit Install Instructions GOG games:
1. Download Portingkit if you don’t have it already!
2. Download the SimCity 4 Deluxe “offline backup setup” file(s) into your (root) download folder.
3. Go to the library server tab and select the game you want to install and click “Install”
4. Portingkit will create the wrapper and locate your setup file in your download folder
5. The installation of the game will start, run through the install wizard.
6. After installation, exit the installer (don’t run launch the game).
7. Porting kit will say it has finished successfully.
8. Go to your local library tab and select the game and click “play”!
9. Enjoy the game!
Still For Catalina users (not long anymore): Make sure SIP is disabled and that the Porting Kit app is located in your Apps/Application folder. If you want SIP to be enabled, I strongly recommend Crossover for now for the time being.
Simcity Mac Os
Game description:
In SimCity 4, you don’t just build your city, you breathe life into it. Create a megalopolis by weaving together a tapestry of cities ranging from a bedroom community to a high tech urban center or a vacation destination to a farming village. You can create a region of interconnected cities sharing and competing for resources that are linked by a fully integrated transportation network. Use “god-like” powers to create mountain ranges, carve valleys, and lay rivers to construct the most realistic metropolis imaginable. The new simulation engine offers immediate feedback so you can react to the needs of an expanding metropolis.
Check out the game page up here…
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